A top-down 2D survival multiplayer game developed solo over the course of years.
A self-watering system of modular garden beds that connects to Unity.
A puzzle I built for an escape room for my job as Puzzle Engineer at Escape Tactic, LLC.
A procedural Minecraft-inspired terrain generation and building system.
A 0g space shooter that uses the gun's knockback for player movement.
A voltage multiplier circuit using inducting and timing components.
3D printed plates that secure spools of filament and connect together.
Measures and displays the temperature and humidity of a room on a small LCD.