Celestial Shootout

Video Game

Celestial Shootout is an arcade-style shooter in which the player maneuvers through an infinitely long and procedural space station in zero gravity. You fight off groups of different types of enemies whilst moving around only using the knockback of your gun to build and direct your moment as needed. The combination of managing momentum while shooting hordes of enemies makes it difficult.

This gif displays the combo system in full effect. Consecutive kills by the player on any enemy type will increase the current combo, and once it reaches five or any combo following five, it increases the player's health by one health point. Missing any shot will reset this combo, but once a room is cleared the player can freely shoot without losing their combo until they move on to the next room.

The player in this gif is fighting off a set of more challenging enemies, enemies which specifically target and go after the player. These are found in later levels of the game but seen here are killed consecutively giving the player a combo of two. You can also see the player check their watch toward the end of the gif, which indicates to the player their current health points as small red cubes.

Skills Used

Unity Engine

C#

Development

I developed Celestial Shootout in C# from start to release in a week during a game development summer program I attended at George Mason University. The program challenged me to develop an entire game around a simple and single unique game mechanic, for which I chose gun-based player movement as mine. The game is a shooter but the only way you can move is by the knockback produced by firing your gun and there is no gravity. The game also features a generated-as-you-go style level that continues to generate new rooms as you procede and deletes old ones as you leave them allowing the game to go on forever.

Download

This game can be downloaded by clicking the button below and following the link to my itch.io page where I published the game.