Proelium

Video Game

Proelium is a multiplayer survival sandbox I developed over the course of 3 years. Inspired by my favorite games like Terraria & Minecraft, Proelium embodied my idea of an ideal game. I developed everything myself, including artwork, animations, sound design, coding, and networking.

Here the player is in a house surrounded by many crafting stations: workbench, anvil, campfire, masonry bench, fletching table, and a crystal lantern. They also have a door and fence outside.

The player stands in a greenhouse of sorts surrounded by garden beds with fully grown mushrooms in them as well as a fenced in complex outside of the greenhouse area lit by heat crystal lanterns.

Skills Used

Unity Engine

C#

Aseprite

Development

With over 2000 lines of C# code in the player controller script alone, Proelium was quite a complex project. Proelium was made using the Unity game engine with code written in C#. Its networking and multiplayer systems were also written in C# utilizing the Photon Networking API as a backbone. For artwork I used the pixel art tool Aseprite and for sound effects I recorded them myself using my phone and the editing software Shotcut, a tool which I also used to make the trailer for the game. Being a solo project I wrote all of the code as well as doing all of the artwork. Everything you see in screenshots and the game's trailer was a result of my own creative vision and work.